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Time-Tearing Morganite →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
For the rest of this Duel, apply the following effects. ●You cannot activate monster effects in the hand. ●Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ●You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn. |
|||||
Average Rating Score | 7.8(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Time-Tearing Morganite (12 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Time-Tearing Morganite" card reviews and rating scores
7.8(21) |
|
28% | (6) | ||
57% | (12) | ||
14% | (3) | ||
0% | (0) | ||
0% | (0) |
フォース
2023/03/30 8:09
2023/03/30 8:09
Perfect for decks like Jinzo, where there are few search methods and summoning rights are important. best card.
縫い子
2023/03/23 20:14
2023/03/23 20:14
If you put it in, you have to optimize the Deck just for this card due to the size of the restrictions in construction, but in the process the Deck tends to be a little strange, and from a different angle I think it has the secondary effect of enriching the game experience, such as being able to think about building.
exa
2023/01/14 18:23
2023/01/14 18:23
A card that allows the player to become superhuman by abandoning monster effects that are activated in the hand. Before this card is activated, you can use the effects of monsters in your hand, but if you use such a card, the draw that you have increased with this card will be wasted by drawing such a card. At least it's not a card you can take without thinking.
In terms of hand advantage, the activation turn is negative because it ends after consuming this card, the draw of the next turn is zero, and the draw of the next turn is a plus.
Therefore, you can use this card to
・It will be advantageous by increasing summoning rights
・It can be brought into a duel that lasts for many turns.
A deck that satisfies
It should be noted that "after removing 1 card from your hand just to activate this card".
Especially compatible with 《Card of Demise》type Meta Beat.
If you use "Card of Demise" on the first turn, you will have 7 cards to create a board with "1 monster on the field + 5 face down cards", and one of them will be discarded due to the disadvantage of "Card of Demise". apt.
If this card is in that seven, there will be no cards to waste.
Since Metabeat itself tends to generate long-term battles, it is easy to gain the advantage of increasing draws, and it is also a good matchup to be able to deal with additional summons when suppressing monsters are crushed.
In terms of hand advantage, the activation turn is negative because it ends after consuming this card, the draw of the next turn is zero, and the draw of the next turn is a plus.
Therefore, you can use this card to
・It will be advantageous by increasing summoning rights
・It can be brought into a duel that lasts for many turns.
A deck that satisfies
It should be noted that "after removing 1 card from your hand just to activate this card".
Especially compatible with 《Card of Demise》type Meta Beat.
If you use "Card of Demise" on the first turn, you will have 7 cards to create a board with "1 monster on the field + 5 face down cards", and one of them will be discarded due to the disadvantage of "Card of Demise". apt.
If this card is in that seven, there will be no cards to waste.
Since Metabeat itself tends to generate long-term battles, it is easy to gain the advantage of increasing draws, and it is also a good matchup to be able to deal with additional summons when suppressing monsters are crushed.
ブルーバード
2023/01/11 6:12
2023/01/11 6:12
Even if you use this card, you want to use hand trigger. Because it acts as a defensive card in situations where the magic bell has not been activated. As usual, I want to put in G Urara. 《Infinite Impermanence》can be used not only as a hand trigger, but also as a set, so you can use it properly (←I forgot that it only interferes with monster effects in the first place, sorry). You can use the effect if you put it on , so if you recruit with 《Emergency Teleport》, it won't spoil.
It's a little slow to reach full effect, so it's not universal, but it will greatly enhance certain of his decks. Metabi, Barrier Image Beat, and Chain Burn should be pretty easy to use. In Metal Bis and Barrier Statues, you can have both gold balls and your own monsters. Also, in Metabi, there was only 1 Trap obstruction every turn, which was poor, but with the increase in draws, it increases to 2 obstructions, which is a threatening mechanism. The problem with Chain Burn was that it was easy to run out of cards, so this card could be an epoch-making solution. You can use it in combination with Life Scrape to keep your hand fresh every turn, and the fact that you can't use hand triggers is no problem if you replace Battle Fader and Scarecrow with Intimidate and Reconcile. By increasing the number of summons, it seems possible to use reverses such as 《Morphing Jar》, 《Des Koala》and 《Dice Jar》, which I had been hesitant to use until then because I was avoiding double life.
It's a little slow to reach full effect, so it's not universal, but it will greatly enhance certain of his decks. Metabi, Barrier Image Beat, and Chain Burn should be pretty easy to use. In Metal Bis and Barrier Statues, you can have both gold balls and your own monsters. Also, in Metabi, there was only 1 Trap obstruction every turn, which was poor, but with the increase in draws, it increases to 2 obstructions, which is a threatening mechanism. The problem with Chain Burn was that it was easy to run out of cards, so this card could be an epoch-making solution. You can use it in combination with Life Scrape to keep your hand fresh every turn, and the fact that you can't use hand triggers is no problem if you replace Battle Fader and Scarecrow with Intimidate and Reconcile. By increasing the number of summons, it seems possible to use reverses such as 《Morphing Jar》, 《Des Koala》and 《Dice Jar》, which I had been hesitant to use until then because I was avoiding double life.
ミドラ
2023/01/11 1:05
2023/01/11 1:05
What is written is very strong, but it is doubtful whether it will be hired.
It's strong to draw 2 cards normally, but you won't be able to benefit from it until after 2 turns, including your opponent's turn. Now that dueling has become faster, do you have time to spend so much time earning adverts?
There are some decks where this card can easily fit in, but on the other hand, it is difficult to make use of the summon grant effect in metabi, etc., and it is difficult to use 《Infinite Impermanence》and 《Lord of the Heavenly Prison》, which are easy to adopt, so there are few disadvantages. do not have.
In the first place, there is no point if you don't hold a rule intervention card like this on the first turn of the first attack. It can be said that it is quite a game of luck to draw this card without a search card.
At present, it is a card like 《Double Summon》with hair. For that reason, you need to be prepared to discard all the easy-to-use hand triggers and so on.
It's strong to draw 2 cards normally, but you won't be able to benefit from it until after 2 turns, including your opponent's turn. Now that dueling has become faster, do you have time to spend so much time earning adverts?
There are some decks where this card can easily fit in, but on the other hand, it is difficult to make use of the summon grant effect in metabi, etc., and it is difficult to use 《Infinite Impermanence》and 《Lord of the Heavenly Prison》, which are easy to adopt, so there are few disadvantages. do not have.
In the first place, there is no point if you don't hold a rule intervention card like this on the first turn of the first attack. It can be said that it is quite a game of luck to draw this card without a search card.
At present, it is a card like 《Double Summon》with hair. For that reason, you need to be prepared to discard all the easy-to-use hand triggers and so on.
くず
2023/01/11 0:53
2023/01/11 0:53
I wonder what he will do with his deck that adopts this card if he takes the second attack.
Rさん
2023/01/10 22:21
2023/01/10 22:21
A card that negates 《Maxx "C"》and 《Ash Blossom & Joyous Spring》and can be played by changing the rules themselves like ○ー○○ー○ー. I think it's a card that's friendly to players who deny extra G (although the opponent will of course accept hand triggers).
Since you can increase the number of summons to two, you can coexist with 《The Winged Dragon of Ra - Sphere Mode》, and even after applying this effect, you can still use the (2) effect, and you can use Ash Blossom & Joyous Spring care against the opponent's NS search, so it won't spoil even if you put more than one.
However, if you have a search that activates monster effects in your hand or if his Special Summon card is in the theme, you can't use it, and the draw starts from the next turn. I think there are many things that can only be done. Therefore, if you want to make full use of this card, it is better to have a deck that can extend the turn as much as possible, so his usable deck is limited. Will it shine with metabi decks such as 《Inspector Boarder》and slow decks?
Since 《Infinite Impermanence》is not a monster effect, it can be activated (in the first place, it can be activated on the field), and if Spell Trap interference like Infinite Impermanence increases, it may be adopted in general decks.
Since you can increase the number of summons to two, you can coexist with 《The Winged Dragon of Ra - Sphere Mode》, and even after applying this effect, you can still use the (2) effect, and you can use Ash Blossom & Joyous Spring care against the opponent's NS search, so it won't spoil even if you put more than one.
However, if you have a search that activates monster effects in your hand or if his Special Summon card is in the theme, you can't use it, and the draw starts from the next turn. I think there are many things that can only be done. Therefore, if you want to make full use of this card, it is better to have a deck that can extend the turn as much as possible, so his usable deck is limited. Will it shine with metabi decks such as 《Inspector Boarder》and slow decks?
Since 《Infinite Impermanence》is not a monster effect, it can be activated (in the first place, it can be activated on the field), and if Spell Trap interference like Infinite Impermanence increases, it may be adopted in general decks.
ゲトゥ
2023/01/10 21:24
2023/01/10 21:24
It hasn't been released yet, but a rating of 10 is fine. I'm pretty sure it's semi-restricted. As expected, it's not an influence that can be done with one card.
アルバ
2023/01/05 21:25
2023/01/05 21:25
Once you pass, you can't stop it anymore, a card that makes you think you've taken the plunge with a constant Dual Summon and a draw phase 2 draw.
Slow Deck may be tough if you don't do this much anymore.
The disadvantage is that it goes against modern Yu-Gi-Oh, and you can't use any monster effects in your hand.
It can be used as many times as you want before it is activated, but it is not a card that can gain an advantage immediately after activation, and it is a card that demonstrates its true value in the long game, so it cannot be used for anything.
It works well with meta beats that use 《Card of Demise》, especially those like barrier image beats, and when monsters harden, you can spit them out and immediately use them as figurines, making it a great construction when using scraping. It is easy to use together because it is also tied.
Even if his deck can use this card, it will consume one card immediately after activation, and the defense will be weaker, so how to survive with other cards until you get the benefit is also important.
Also, be aware that it will be difficult to use Tengoku, which is often used in Trap beats.
Since you can set this from heaven, it's not like it's a bad matchup.
Consideration is given so that even if a card with the same name is worn, it will not rot, and there is a monster effect activation seal when the summoning is successful with the GY effect.
However, I feel that there are few scenes where it works very usefully, so it's just an extra area.
Slow Deck may be tough if you don't do this much anymore.
The disadvantage is that it goes against modern Yu-Gi-Oh, and you can't use any monster effects in your hand.
It can be used as many times as you want before it is activated, but it is not a card that can gain an advantage immediately after activation, and it is a card that demonstrates its true value in the long game, so it cannot be used for anything.
It works well with meta beats that use 《Card of Demise》, especially those like barrier image beats, and when monsters harden, you can spit them out and immediately use them as figurines, making it a great construction when using scraping. It is easy to use together because it is also tied.
Even if his deck can use this card, it will consume one card immediately after activation, and the defense will be weaker, so how to survive with other cards until you get the benefit is also important.
Also, be aware that it will be difficult to use Tengoku, which is often used in Trap beats.
Since you can set this from heaven, it's not like it's a bad matchup.
Consideration is given so that even if a card with the same name is worn, it will not rot, and there is a monster effect activation seal when the summoning is successful with the GY effect.
However, I feel that there are few scenes where it works very usefully, so it's just an extra area.
みめっと
2023/01/05 18:14
2023/01/05 18:14
In exchange for the protection by hand-induced monsters after activation, and the search and development by monster effects that are activated in the hand, the normal draw after that will be 2 draws and the summoning right will be increased by 1 each turn. Rule intervention type his spell card.
It's hard to imagine that this would apply throughout the Duel and become an irreversible effect after Hieroglyph Lithograph...
Due to its nature, this card drawn after the second one after successful activation is unnecessary, but due to his GY effect in anticipation of that, when he succeeds in NS while processing this second card, You can activate a bonus effect that restricts the activation of the opponent's monster's effect.
Metabi and Trap Bi-type Decks that tie up the opponent with monsters' permanent effects and thick backs when going first, Decks that adopt life-shavings that are incompatible with hand triggers, and Decks that aim for victory by methods other than beatdowns. It seems to be a good match, but in order to gain an advantage in normal draws, it is a prerequisite to bring it into a long game to some extent. In the case of a Deck that searches and deploys with the effect of , there are cases where it is difficult to use even if a general-purpose hand trigger monster is not included in the main deck.
In any case, I think it's a great card with lots of room for experimentation and discussion.
It's hard to imagine that this would apply throughout the Duel and become an irreversible effect after Hieroglyph Lithograph...
Due to its nature, this card drawn after the second one after successful activation is unnecessary, but due to his GY effect in anticipation of that, when he succeeds in NS while processing this second card, You can activate a bonus effect that restricts the activation of the opponent's monster's effect.
Metabi and Trap Bi-type Decks that tie up the opponent with monsters' permanent effects and thick backs when going first, Decks that adopt life-shavings that are incompatible with hand triggers, and Decks that aim for victory by methods other than beatdowns. It seems to be a good match, but in order to gain an advantage in normal draws, it is a prerequisite to bring it into a long game to some extent. In the case of a Deck that searches and deploys with the effect of , there are cases where it is difficult to use even if a general-purpose hand trigger monster is not included in the main deck.
In any case, I think it's a great card with lots of room for experimentation and discussion.
クリムゾン・ノヴァ
2023/12/02 23:42
2023/12/02 23:42
惑星調査隊
2023/11/21 19:06
2023/11/21 19:06
まくろる
2023/10/31 23:14
2023/10/31 23:14
ふぁいあ
2024/08/01 10:27
2024/08/01 10:27
めいだが
2024/02/08 11:06
2024/02/08 11:06
ねおんちゃん
2024/01/11 12:36
2024/01/11 12:36
Decks with "Time-Tearing Morganite"
* is adopted as a key card.
● 2022-12-21 lawn mower Runick
● 2023-01-19 Devil's Eye of the Hull★
● 2023-01-22 January 2023 Witchcrafter★
● 2023-02-07 Time-splitting life-shaving TRUE EX0
● 2023-01-17 enforcer of time★
● 2023-01-22 Elephants that Rip the Dracoslayer★
● 2023-04-16 "Time-Tearing Morganite" adopted Traptrix★
● 2023-06-11 Time Break Goddess Dryad
● 2023-05-07 Tyrant Runick
● 2023-01-21 Prank-Kids ・Morganite★
● 2023-01-19 Neos with Time-Tearing Morganite★
● 2023-01-23 Rabbit that splits time Evilswarm Lagia★
Card Category and Effect Category
Effect:addition to your Normal Summon/Set
Effect:Draw-related effects
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:Discard
Effect:Monster effects cannot activate
Effect:Applying effects during duels
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Cyberstorm Access | CYAC-JP067 | 2023-01-14 | Rare |
Ranking and View Num
Rating Score Rank | 4,155 / 13,171 Cards |
---|---|
View Num | 18,397 |
Others
Japanese card name | 時を裂く魔瞳 |
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